|Low level animated violence|
|Release date:||3 August 2005|
A whole new can of whup-ass Worms is unleashed onto PlayStation 2.
Ten years on and the iconic annelids still have not put their differences aside to usher in an age of wormy love. Mayhem marks a return to the frantic action of the original with a shovel-load of new twists and features.
Players can now invent their own devilish devices in the Weapons Factory and customise the look and feel of their stalwart invertebrates. In addition, some of the new missions actually have other objectives besides squishing the other teams like, well, worms.
Worms 4: Mayhem just goes to prove that you really can teach an old worm new tricks. The introduction of the Weapons Factory is the dream of every Machiavellian Worms devotee. No longer are you limited to the Uzi or Bazooka players, as you can now create a vast range of fiendish devices to sate your crazed destructive whims.
The worms themselves are also under your scrutiny, with the option to deck your squad out in a wide range of hats, hair, hands, faces and even furniture! It adds a nice touch of character as they're flung about the fully deformable and destructible scenery.
New stock weapons, such as the Poison Arrow, Sentry Gun, Tail Nail and the Bovine Blitz add to the mix, enabling you to jump right into the missions with fun new toys. The missions themselves now feature new objectives, from destroying scenery to recovering items across the five themed worlds: Jurassic, Camelot, Arabian, Construction, and Wild West.
- Classic Worms with a fresh look and feel
- Create your own weapons and customise your worms
- Host of new weapons and mission objectives
- Jurassic, Camelot, Arabian, Construction and Wild West settings